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Vol. 07 · The JournalES · Edition

Despachos nocturnos

Análisis técnicos, notas de rendimiento y decisiones de producto del equipo MetaWorldOS.

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En este número

Cada entrada es un post-mortem al nivel del código.

Despacho · 01
2026-08-11
Three.jsWebGLProceduralGenerationMarchingCubes

Zero art assets — building every polygon, texture, and shader in code

Pokémon of the Forest ships no GLB files, no PNG textures, no baked normal maps. Every creature is marching-cubes-meshed from Wyvill metaballs at boot; every leaf is a 2D-canvas Bézier fill baked into a CanvasTexture; every terrain patch is an analytic heightfield sampled onto a PlaneGeometry; every skin material is a MeshPhysicalMaterial with a custom subsurface-wrap term injected via onBeforeCompile. This post walks the seven techniques that let a browser game with ~24k lines of TypeScript render Pallet Town without downloading a single texture.

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