
Twenty days of alliances, desire, and public reckoning.
A first-person relationship simulation with five deep routes, linked alliances, public crises, and evidence-based endings.

Investigate what was missed, make concrete promises, and return to see what truly changed.
A six-chapter interactive narrative following Xie Lian through evidence, rescue arrangements, witness knowledge and persistent consequences.

One scroll, a thousand lives. Ten genres ready to play offline or with AI.
An AI-driven text life adventure and simulator featuring ten classic genres: Xianxia, transmigration, wartime espionage, Wuxia, Three Kingdoms, wasteland survival, and sci-fi. Enjoy offline local stories, 61 collectible achievements, or connect custom AI models.
Thirty-six Heavenly Spirits gather, seventy-two Earthly Fiends break the siege.
A classic turn-based command tactical RPG with troop counters, formations, maze scouting, and coordinated siege warfare.
What did you really see at 1:35 a.m.?
A limited-view interactive mystery adapted from Na Duo’s novel.

Six case clusters, deployment orders, and execution days that never miss.
A faithful interactive-film adaptation of Zhou Haohui’s Death Notice: lead the task force through six case clusters, sign deployment orders, survive execution days, and carry evidence into five endings.

Command Wukong through the fires of Flaming Mountain.
A turn-based command RPG with elemental counters, formations, companions, transformations, and reproducible seeded battles.

Return from the plateau with proof before daylight fails.
A first-person 3D field-record survival experience inspired by Arthur Conan Doyle’s The Lost World.

Build routines, track sets, follow programs.
A full fitness app migrated from the original platform: build custom routines from an exercise database, run guided sessions with timers and set tracking, follow multi-week programs, and check statistics, leaderboards, BMI, calorie and heart-rate-zone calculators.

A long-form interactive walk through Guoqing Temple in Tiantai.
Walk through thirteen Guoqing Temple route nodes across four time windows, with a persistent Three.js world, generated scene plates, and repeatable field notes.

Wake up in a tiny wooded town and choose your first partner.
A cozy Animal-Crossing-flavored life-sim reimagining of the opening of Pokémon LeafGreen. Wake up in a sun-drenched forest town whose sky, sun, season, and wildlife track your real-world clock — dawn glows warm at 6am, dusk turns pink at 7pm, foliage shifts from spring blossom to summer green, autumn amber and winter frost across the year. The bug meadow rotates a ten-species roster by hour, season, and rarity: common ants and grass skippers year-round, ladybugs in spring, monarch butterflies and cicadas in summer, dragonflies through summer and autumn, moths in the evening, praying mantises late summer through fall, fireflies after dusk, and a very rare rhinoceros beetle worth 1200 bells on summer nights. Swing your net with a left click (or a tap) — the swing plays a filtered-noise whoosh, ghost hoops trail behind for motion, and caught bugs tween into the hoop before a two-note catch bell. Bells and progress are tracked in a corner chip and persist across visits. Press Tab any time to open the Bug Book: a codex grid showing every species you've caught, how many, their rarity tier, appearance window, and which ones are in season right now — filter tabs let you narrow to Caught, In-season, or Missing, sort the grid by Rarity/Value/Name/Count, or type a name into the search box to find one species instantly. A Share button composes a 1080² poster of your current collection and downloads it as a PNG. On mobile the same book lives under a floating 🐛 button in the bottom-left corner. Every texture is baked procedurally, every creature is sculpted from primitives, and every sound is synthesised in the browser — the entire world is built from code in about 20 seconds on first load. Ships no binary art assets. Controls: click to lock the pointer · WASD to walk · Shift to run · Space to jump · Mouse to look · Left click or tap to swing the net · E to interact / catch · Tab to open the Bug Book · Esc to close panels or release the cursor. Add ?speed=1440 to compress a full day into one real minute; ?time=HH and ?day=N override the boot clock.

A fox spirit descends on the Lantern Festival to save a mortal scholar.
You play Xin Shisi Niang, cousin to the young lord of Fox Mountain. On the Upper Yuan lantern night in Chang'an you meet the down-and-out scholar Feng Sheng, and also your fox-clan cousin Xuan Ying. The framing plot of Chu Gongzi has already begun; you must choose between Feng Sheng and Xuan Ying as Chapter One threads toward four endings — one of them hidden.

A rain-night otome mystery under the cat-spirit mandate.
Investigate a stolen wishpower case with a cold cat-spirit officer and a gentle wish-ledger physician. Choices shift clues, trust, affinity, and the first chapter ending.

AI-narrated Shan Hai Jing RPG with guohua beast portraits and Wu Xing turn-based combat.
Play a free browser RPG inspired by the Classic of Mountains and Seas. Type your action, follow AI-narrated Chinese myth scenes, meet pre-rendered guohua portraits for 20 Shan Hai Jing beasts across 404 common scene/emotion combinations, and fight 1v1 turn-based battles using Wu Xing elemental counters, guard, focus, and special actions.
Interactive narrative games bridge literary narrative tension with authentic player agency. Rather than being passive spectators, players steer authored decision graphs where critical choices mutate internal state variables, shape NPC loyalty, and diverge into completely distinct outcomes.
Built with browser-native WebGL and responsive DOM state machines, the games run in modern browsers without requiring an app-store download or separate launcher.
From epic literary adaptations (Water Margin, Journey to the West, Ledger of Desire) to detective procedurals (Death Notice, 19th Floor), branching nodes maintain causal continuity and replayable consequence.
Designed from the ground up for mobile touchscreens and desktop peripherals alike. Checkpoints automatically persist to browser storage, enabling frictionless multibranch exploration.
Yes. The titles currently showcased in the hall run in the browser and do not require a separate client download to start playing.
Yes. State updates and checkpoint snapshots are persisted automatically in your browser storage so you can resume whenever you return.
Yes. The narrative titles use branching choices and alternate outcomes, so replaying can reveal routes or endings you did not see in an earlier run.
The titles use responsive layouts and touch-friendly choice controls; exact performance and presentation can vary by browser, device, and screen size.