MetaWorldOS is a browser-native 3D game and WebGL engineering site. We publish playable games, focused technical tools, and implementation notes that explain the rendering, physics, audio, and asset-loading systems behind what you can play.
MetaWorldOS is operated by 上海灵犀数智网络科技有限公司 (Shanghai Lingxi Digital Intelligence Network Technology Co., Ltd.), a company registered in Shanghai, China. Unified Social Credit Code: 91310115MAK824BL42.
The current public focus is the Game Center: small, instantly playable Three.js / WebGL titles such as racing, tower defense, snooker, tank battles, and browser physics demos. Around those games we maintain a blog of build notes and a small set of companion calculators for players and developers.
What we make
- Game Center — native browser 3D games built with Three.js, WebGL, Web Audio, and practical mobile controls.
- Engineering Blog — technical breakdowns of systems such as Rapier raycast suspension, SGP4 satellite tracking, Web Audio timing, asset caching, and Three.js rendering.
- Tools — focused calculators for gacha probability, Kepler equations, TLE decoding, and moon phase lookup.
- Universe — a real-data view of satellites in orbit and upcoming launches.
- Asset Hub & Game Assets — supporting, license-noted resources for creators and game projects.
- Pet and creator tools — selected AI creative utilities that sit behind the main game and engineering surfaces.
- Community — our Discord, where players, collaborators, and curious onlookers all hang out.
What we believe
Slow before flashy. The web is full of experiences that compete for your attention. We’d rather build things that earn it — a planet you visit because the cats are interesting, a catalog you scroll because the satellites are real.
Real before fictional. Coordinates, breed histories, satellite ephemerides, source citations — wherever our products show data, we source it from public, citable places (registries, archives, agency catalogs, academic papers). When we don’t know something, we say so.
Quiet before loud. Each surface is built on a single 3D scene with deliberately small UI. We work hard to keep things legible at any zoom level and respectful of reduced-motion preferences.
How we’re funded
MetaWorldOS is supported by display advertising (Google AdSense and other partners), small one-time purchases on optional customization items, and the patience of a few early players. We do not sell user data. Details on how advertising cookies are used are in our Privacy Policy.
The team
MetaWorldOS is built by a small team. Each of us owns a slice of the platform end-to-end — from the 3D scenes to the deployment pipeline.
- LingDongTech — Founder & Engineering. Builds the platform, 3D scenes, and systems glue. Owns the browser game stack, Universe, and publishing infrastructure.
- Johnny — Engineering. Ships the game center titles — Three.js, physics, level design.
- Alex — Engineering. Works across creator surfaces, game tools, and the shared interactive web pipeline.
Bug reports, content corrections, partnership inquiries, and fan mail all welcome at [email protected]. You can also reach us at [email protected]. We read everything; we don’t always reply within a day, but we always reply.